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3.3 Floating-Point TypesThe floating-point types are:
Use the floating-point types for variables, constants, and function return values with fractional parts, or where the value exceeds the storage range available with the integral types. The following examples show sample floating-point type declarations (and initializations):
3.3.1 Complex Type (ALPHA ONLY)The C99 standard introduces a built-in complex data type similar to the Fortran type, in all three precisions ( float _Complex , double _Complex , and long double _Complex ). It also has an associated header file, <complex.h> The <complex.h> header file defines a macro spelled "complex", intended to be the preferred way to refer to the types. (See Section 9.2). A complex type has the same representation and alignment requirements as an array type containing exactly two elements of the corresponding real type; the first element is equal to the real part, and the second element to the imaginary part, of the complex number. The type is similar to the Fortran type in its use. There is no special syntax for constants; instead there is a new keyword _Complex_I , which has a complex value whose real part is zero and whose imaginary part is 1.0. The header file defines a macro I that expands to _Complex_I , and so a complex constant with equal real and imaginary parts of 2.0 would be written as 2.0 + 2.0*I . There are some known issues with complex types on Compaq C:
3.3.2 Imaginary Type (ALPHA ONLY)
The C99 standard reserves the keyword
_Imaginary
for use as a type-specifier in conjunction with an
experimental/optional feature called a "pure imaginary" type, specified
in informative Annex G. In Compaq C, use of the
_Imaginary
keyword produces a warning, which is resolved by treating it as an
ordinary identifier.
There are five derived types in C:
The following sections describe these derived types.
A derived type is formed by using one or more basic types in
combination. Using derived types, an infinite variety of new types can
be formed. The array and structure types are collectively called the
aggregate types.
Note that the aggregate types do not include union types, but a union
may contain an aggregate member.
A function type describes a function that returns a value of a specified type. If the function returns no value, it should be declared as "function returning void " as follows:
In the following example, the data type for the function is "function returning int ":
Chapter 4 discusses declarations in general. Chapter 5 covers
functions specifically, including their declarations, parameters, and
argument passing.
A pointer type describes a value that represents the address of an object of a stated type. A pointer is stored as an integral value that references the address of the target object. Pointer types are derived from other types, called the referenced type of the pointer. For example:
The pointer itself can have any storage class, but the object addressed by the pointer cannot have the register storage class or be a bit field. Pointers to qualified or unqualified versions of compatible types have the same representation and alignment requirements as the target type. Pointers to other types need not have the same representation or alignment requirements. The construction void * designates a generic "pointer to void " type. The void * construction can be used to point to an object of any type, and it is most useful when a pointer is needed to point to the address of objects with different or unknown types (such as in a function prototype). A pointer to void can also be converted to or from a pointer of any other type, and has the same representation and alignment requirements as a pointer to a character type. A pointer to the address 0 (zero) is called a null pointer. Null pointers are often used to indicate that no more members of a list exist (for example, when using pointers to show the next member of the list). Dereferencing a null pointer with the * or subscripting operators leads to unpredictable and usually very unfavorable results.
See Chapter 4 for details on the syntax of pointer declarations.
An array type can be formed from any valid completed type. Completion of an array type requires that the number and type of array members be explicitly or implicitly specified. The member types can be completed in the same or a different compilation unit. Arrays cannot be of void or function type, since the void type cannot be completed and function types are not object types requiring storage. Typically, arrays are used to perform operations on some homogeneous set of values. The size of the array type is determined by the data type of the array and the number of elements in the array. Each element in an array has the same type. For example, the following definition creates an array of four characters:
Each of the elements has the size of a char object, 8 bits. The size of the array is determined by its initialization; in the previous example, the array has three explicit elements plus one null character. Four elements of 8 bits each results in an array with a size of 32 bits. An array is allocated contiguously in memory, and cannot be empty (that is, have no members). An array can have only one dimension. To create an array of "two dimensions," declare an array of arrays, and so on. It is possible to declare an array of unknown size; this sort of declaration is called an incomplete array declaration, because the size is not specified. The following example shows an incomplete declaration:
The size of an array declared in this manner must be specified elsewhere in the program. (See Section 4.7 for more information on declaring incomplete arrays and initializing arrays.) Character strings (string literals) are stored in the form of an array of char or wchar_t type, and are terminated by the null character (\0). An array in C has only one dimension. An array of arrays can be declared, however, to create a multidimensional array. The elements of these arrays are stored in increasing addresses so that the rightmost subscript varies most rapidly. This is called row-major order, and is analogous to a car's odometer. For example, in an array of two arrays declared as int a[2][3]; the elements are stored in this order:
3.4.4 Structure TypeA structure type is a sequentially allocated nonempty set of objects, called members. Structures let you group heterogeneous data. They are much like records in Pascal. Unlike arrays, the elements of a structure need not be of the same data type. Also, elements of a structure are accessed by name, not by subscript. The following example declares a structure employee , with two structure variables ( ed and mary ) of the structure type employee :
Structure members can have any type except an incomplete type, such as the void type or a function type. Structures can contain pointers to objects of their own type, but they cannot contain an object of their own type as a member; such an object would have an incomplete type. For example:
The following example, however, is valid:
The name of a declared structure member must be unique within the structure, but it can be used in another nested or unnested structure or name spaces to refer to a different object. For example:
As an extension, the relaxed modes of Compaq C allow a strucure or union to declare nested structure or union members without specifying names for the members - called anonymous members. The effect is as if the names of the members of the anonymous nested structure or union were declared directly within the containing structure or union, rather than being nested. Therefore, in the preceding example, if the identifier nested were omitted from the inner struct declaration, there would be an error because the member a in the inner structure would conflict with the member a in the containing structure. This is similar to the anonymous union feature of the C++ language (except that it is permitted for both structures and unions), and to the variant_struct and variant_union features unique to VAX C. Chapter 4 contains more examples on structures and their declarations. The compiler assigns storage for structure members in the order of member declaration, with increasing memory addresses for subsequent members. The first member always begins at the starting address of the structure itself. Subsequent members are aligned per the alignment unit, which may differ depending on the member sizes in the structure. A structure may contain padding (unused bits) so that members of an array of such structures are properly aligned, and the size of the structure is the amount of storage necessary for all members plus any padded space needed to meet alignment requirements. See your system's Compaq C documentation for platform-specific information about structure alignment and representation.
A pragma is available to change the alignment of a structure on one
platform to match that of structures on other platforms. See
Section B.29 for more information on this pragma.
A union type can store objects of different types at the same location in memory. The different union members can occupy the same location at different times in the program. The declaration of a union includes all members of the union, and lists the possible object types the union can hold. The union can hold any one member at a time---subsequent assignments of other members to the union overwrite the existing object in the same storage area. Unions can be named with any valid identifier. An empty union cannot be declared, nor can a union contain an instance of itself. A member of a union cannot have a void , function, or incomplete type. Unions can contain pointers to unions of their type. Another way to look at a union is as a single object that can represent objects of different types at different times. Unions let you use objects whose type and size can change as the program progresses, without using machine-dependent constructions. Some other languages call this concept a variant record. The syntax for defining unions is very similar to that for structures. Each union type definition creates a unique type. Names of union members must be unique within the union, but they can be duplicated in other nested or unnested unions or name spaces. For example:
Note that as an extension, relaxed modes of Compaq C permit anonymous union members as in the C++ language. The size of a union is the amount of storage necessary for its largest member, plus any padding needed to meet alignment requirements. Once a union is defined, a value can be assigned to any of the objects declared in the union declaration. For example:
Here, alberta can hold a double , struct , or float value. The programmer has responsibility for tracking the current type of object contained in the union. An assignment expression can be used to change the type of value held in the union. Undefined behavior results when a union is used to store a value of one type, and then the value is accessed through another type. For example:
3.5 void TypeThe void type is an incomplete type that cannot be completed. The void type has three important uses:
The following example shows how void is used to define a function, with no parameters, that does not return a value:
The next example shows a function prototype for a function that accepts a pointer to any object as its first and second argument:
A pointer to the void type has the same representation and alignment requirements as a pointer to a character type. The void * type is a derived type based on void . The void type can also be used in a cast expression to explicitly discard or ignore a value. For example:
A
void
expression has no value, and cannot be used in any context where a
value is required.
An enumerated type is used to specify the possible values of an object
from a predefined list.
Elements of the list are called enumeration constants.
The main use of enumerated types is to explicitly show the symbolic
names, and therefore the intended purpose, of objects whose values can
be represented with integer values.
Objects of enumerated type are interpreted as objects of type
signed int
, and are compatible with objects of other integral types.
The compiler automatically assigns integer values to each of the enumeration constants, beginning with 0. The following example declares an enumerated object background_color with a list of enumeration constants:
Later in the program, a value can be assigned to the object background_color :
In this example, the compiler automatically assigns the integer values as follows: black = 0, red = 1, blue = 2, green = 3, and white = 4. Alternatively, explicit values can be assigned during the enumerated type definition:
Here, black equals the integer value 5, red = 10, blue = 11, green = 7, and white = 9. Note that blue equals the value of the previous constant ( red ) plus one, and green is allowed to be out of sequential order. Because the ANSI C standard is not strict about assignment to enumerated types, any assigned value not in the predefined list is accepted without complaint.
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