dce_msg_translate_table(3dce)
Translates all in-memory messages in a table
Synopsis
#include <dce/dce_msg.h>
void dce_msg_translate_table(
dce_msg_table_t *table,
unsigned32 count,
error_status_t *status);
Parameters
Input
table A message table structure (defined in a header file generated by sams during compilation (see Examples), the contents of which are to be translated.
count The number of elements contained in the table.
Output
status Returns the status code from this operation. The status code is a value that indicates whether the routine completed successfully and if not, why not.
Description The dce_msg_translate_table( ) routine overwrites the specified in-memory message table (that is, updates the in-memory table with the contents of a message
table, which has changed for some reason; for example, because of a change in locale).
If any in-memory message is not found in the message catalog, all in-memory messages are left unchanged.
Examples The following code fragment shows how dce_msg_translate_table( ) might be called (in an application whose serviceability component name is app) to
translate a DCE application's in-memory message table, set up by an earlier call to dce_msg_define_msg_table( ):
#include <dce/dce.h> #include <dce/dce_msg.h> #include <dce/dcesvcmsg.h> #include "dceappmsg.h" char *loc_return;
error_status_t status; <. . .> dce_msg_translate_table(app_msg_table,
sizeof(app_msg_table) / sizeof(app_msg_table[0]),
&status);
Errors
The following describes a partial list of errors that might be returned. Refer to the OSF DCE Problem Determination Guide for complete descriptions of all error messages.
See dce_msg_get(3dce)
Related Information Functions: dce_msg_define_msg_table(3dce)
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