Document revision date: 30 March 2001
[Compaq] [Go to the documentation home page] [How to order documentation] [Help on this site] [How to contact us]
[OpenVMS documentation]

OpenVMS Debugger Manual


Previous Contents Index

9.7.3.1 Displaying the Debugger's Compaq DECwindows Motif for OpenVMS User Interface on Another Workstation

If you are debugging a Compaq DECwindows Motif for OpenVMS application that uses most of the screen (or if you are debugging pop-ups in a Motif application), you might find it useful to run the program on one workstation and display the debugger's Compaq DECwindows Motif for OpenVMS user interface on another. To do so:

  1. Enter a logical definition with the following syntax in the DECterm window from which you plan to run the program:


    DEFINE/JOB DBG$DECW$DISPLAY workstation_pathname
    

    The path name for the workstation where the debugger's Compaq DECwindows Motif for OpenVMS user interface is to be displayed is workstation_pathname. See the description of the SET DISPLAY command in the OpenVMS DCL Dictionary for the syntax of this path name.
    It is recommended that you use a job definition. If you use a process definition, it must not have the CONFINE attribute.

  2. Run the program from that DECterm window. The debugger's Compaq DECwindows Motif for OpenVMS user interface is now displayed on the workstation specified by DBG$DECW$DISPLAY. The application's windowing interface is displayed on the workstation where it is normally displayed.
  3. Use client/server mode (see Section 9.8.2).

9.7.3.2 Displaying the Debugger's Command User Interface in a DECterm Window

To display the debugger's command interface in a DECterm window, along with any program I/O:

  1. Enter the following definition in the DECterm window from which you plan to start the debugger:


    $ DEFINE/JOB DBG$DECW$DISPLAY " "
    

    You can specify one or more spaces between the quotation marks. You should use a job definition for the logical name. If you use a process definition, it must not have the CONFINE attribute.

  2. Start the debugger from that DECterm window (see Section 9.1). The debugger's command interface is displayed in the same window.

For example:


$ DEFINE/JOB DBG$DECW$DISPLAY " "
$ DEBUG/KEEP
           Debugger Banner and Version Number
DBG>

You can now bring your program under debugger control as explained in Section 9.1.

9.7.3.3 Displaying the Command Interface and Program Input/Output in Separate DECterm Windows

This section describes how to display the debugger's command interface in a DECterm window other than the DECterm window in which you start the debugger. This separate window is useful when using the command interface to debug a screen-oriented program as follows:

The effect is the same as entering the SET MODE SEPARATE command at the DBG> prompt on a workstation running VWS rather than Compaq DECwindows Motif for OpenVMS. (The SET MODE SEPARATE command is not valid when used in a DECterm window.)

The following example shows how to display the debugger's command interface in a separate debugger window titled Debugger.

  1. Create the command procedure SEPARATE_WINDOW.COM shown in Example 9-1.

    Example 9-1 Command Procedure SEPARATE_WINDOW.COM

    $ ! Simulates effect of SET MODE SEPARATE from a DECterm window 
    $ ! 
    $ CREATE/TERMINAL/NOPROCESS - 
       /WINDOW_ATTRIBUTES=(TITLE="Debugger",- 
               ICON_NAME="Debugger",ROWS=40)- 
       /DEFINE_LOGICAL=(TABLE=LNM$JOB,DBG$INPUT,DBG$OUTPUT) 
    $ ALLOCATE DBG$OUTPUT 
    $ EXIT 
    $ ! 
    $ ! The command CREATE/TERMINAL/NOPROCESS creates a DECterm 
    $ ! window without a process. 
    $ ! 
    $ ! The /WINDOW_ATTRIBUTES qualifier specifies the window's 
    $ ! title (Debugger), icon name (Debugger), and the number 
    $ ! of rows in the window (40). 
    $ ! 
    $ ! The /DEFINE_LOGICAL qualifier assigns the logical names 
    $ ! DBG$INPUT and DBG$OUTPUT to the window, so that it becomes 
    $ ! the debugger input and output device. 
    $ ! 
    $ ! The command ALLOCATE DBG$OUTPUT causes the separate window 
    $ ! to remain open when you end the debugging session. 
    

  2. Execute the command procedure as follows:


    $ @SEPARATE_WINDOW
    %DCL-I-ALLOC, _MYNODE$TWA8: allocated
    

    A new DECterm window is created with the attributes specified in SEPARATE_WINDOW.COM.

  3. Follow the steps in Section 9.7.3.2 to display the debugger's command interface. The interface is displayed in the new window.
  4. You can now enter debugger commands in the debugger window. Program I/O is displayed in the DECterm window from which you started the debugger.
  5. When you end the debugging session with the EXIT command, control returns to the DCL prompt in the program I/O window but the debugger window remains open.
  6. To display the debugger's command interface in the same window as the program's I/O (as in Section 9.7.3.2), enter the following commands:


    $ DEASSIGN/JOB DBG$INPUT
    $ DEASSIGN/JOB DBG$OUTPUT
    

    The debugger window remains open until you close it explicitly.

9.7.3.4 Explanation of DBG$DECW$DISPLAY and DECW$DISPLAY

By default, if your workstation is running Compaq DECwindows Motif for OpenVMS, the debugger starts up in the Compaq DECwindows Motif for OpenVMS user interface, which is displayed on the workstation specified by the Compaq DECwindows Motif for OpenVMS applicationwide logical name DECW$DISPLAY. DECW$DISPLAY is defined in the job table by FileView or DECterm and points to the display device for the workstation.

For information about DECW$DISPLAY, see the description of the DCL commands SET DISPLAY and SHOW DISPLAY in the OpenVMS DCL Dictionary.

The logical name DBG$DECW$DISPLAY is the debugger-specific equivalent of DECW$DISPLAY. DBG$DECW$DISPLAY is similar to the debugger-specific logical names DBG$INPUT and DBG$OUTPUT. These logical names enable you to reassign SYS$INPUT and SYS$OUTPUT, respectively, to specify the device on which debugger input and output are to appear.

The default user interface of the debugger results when DBG$DECW$DISPLAY is undefined or has the same translation as DECW$DISPLAY. By default, DBG$DECW$DISPLAY is undefined.

The algorithm that the debugger follows when using the logical definitions of DECW$DISPLAY and DBG$DECW$DISPLAY is as follows:

  1. If the logical name DBG$DECW$DISPLAY is defined, then use it. Otherwise, use the logical name DECW$DISPLAY.
  2. Translate the logical name. If its value is not null (if the string contains characters other than spaces), the Compaq DECwindows Motif for OpenVMS user interface is displayed on the specified workstation. If the value is null (if the string consists only of spaces), the command interface is displayed in the DECterm window.

To enable the OpenVMS Debugger to start up in the Compaq DECwindows Motif for OpenVMS user interface, first enter one of the following DCL commands:


$DEFINE DBG$DECW$DISPLAY "WSNAME::0" 
 
$SET DISPLAY/CREATE/NODE=WSNAME

where WSNAME is the nodename of your workstation.

9.8 Starting the Motif Debug Client

The OpenVMS Debugger Version 7.2 features a client/server interface that allows you to debug programs running on OpenVMS on a VAX or Alpha CPU from a client interface running on the same or separate system.

The debugger client/server retains the functionality of the kept debugger, but splits the debugger into two components: the debug server and the debug client. The debug server runs on an OpenVMS system, and is just like the kept debugger without the user interface. The debug client contains the user interface, and runs on an OpenVMS system using Compaq DECwindows Motif for OpenVMS, or on a PC running Microsoft Windows 95 or Microsoft Windows NT.

9.8.1 Software Requirements

The debug server requires OpenVMS Version 7.2 or later.

The debug client can run on any of the following:

The OpenVMS Debugger client/server configuration also requires that the following be installed on the OpenVMS node running the server:

Notes

If you are running TCP/IP Services for OpenVMS (UCX) Version 4.1, you must have ECO2 installed. You can also run a later version of UCX.

The OpenVMS Version 7.2 installation procedures automatically install DCE RPC.

9.8.2 Starting the Server

You can start the debug server after logging in directly to the OpenVMS system, or you may find it more convenient to log in remotely with a product such as eXcursion, or an emulator such as Telnet.

To start the debug server, enter the following command:


$ DEBUG/SERVER

The server displays its network binding strings. The server port number is enclosed in square brackets ([]). For example:


$ DEBUG/SERVER 
 
%DEBUG-I-SPEAK: TCP/IP: YES, DECnet: YES, UDP: YES 
%DEBUG-I-WATCH: Network Binding: ncacn_ip_tcp:16.32.16.138[1034] 
%DEBUG-I-WATCH: Network Binding: ncacn_dnet_nsp:19.10[RPC224002690001] 
%DEBUG-I-WATCH: Network Binding: ncadg_ip_udp:16.32.16.138[1045] 
%DEBUG-I-AWAIT: Ready for client connection... 

Use one of the network binding strings to identify this server when you connect from the client (see Section 9.8.4). The following table matches the network binding string prefix with its associated network transport:
Network Transport Network Binding String Prefix
TCP/IP ncacn_ip_tcp
DECnet ncacn_dnet_nsp
UDP ncadg_ip_udp

Notes

You can usually identify the server using only the node name and the port number. For example, nodnam[1034] .

Messages and program output appear by default in the window in which you start the server. You can redirect program output to another window as required.

The following example contains an error message that indicates that DCE is not installed:


$ debug/server 
%LIB-E-ACTIMAGE, error activating image disk:[SYSn.SYSCOMMON.][SYSLIB]DTSS$SHR.EXE; 
-RMS-E-FNF, file not found 

This indicates that DCE is installed but not configured.

9.8.3 Primary Clients and Secondary Clients

The debugger client/server interface allows more than one client to be connected to the same server. This allows team debugging, classroom sessions, and other applications.

The primary client is the first client to connect to the server. A secondary client is an additional client that has connected to the same server. The primary client controls whether or not any secondary clients can connect to the server.

Section 9.8.4 describes how to specify the number of secondary clients allowed in a session.

9.8.4 Starting the Motif Client

A session is the connection between a particular client and a particular server. Each session is identified within the client by the network binding string the client used to connect to the server. Once the debug server is running, start the Motif debug client. To do so, enter the following command:


$ DEBUG/CLIENT 

To establish a session from the Motif debug client, click on Server Connection from the File menu. The Server Connection dialog displays, in the Connection list, the default network binding string. This string is based on the last string you entered, or the node on which the client is running. There is not necessarily a server associated with the default binding string. Figure 9-6 shows the Server Connection dialog.

Figure 9-6 Debug Server Connection Dialog


From the buttons at the bottom of the Server Connection dialog, you can

In addition, the Options button invokes the Server Options dialog, which allows you to select the network transport to be used (see Section 11.5.1).

The Server Options dialog also allows you to select the number of secondary clients (0-31) allowed for a new session.

Figure 9-7 shows the Server Options dialog.

Figure 9-7 Server Options Dialog


To connect the client to a server, perform the following steps:

  1. Open the File menu.
  2. Click Server Connection.
  3. Enter the server network binding string in the Connection field, or select the default string.
  4. Click Options.
  5. In the Server Options dialog, click on the network transport: TCP/IP, DECnet, or UDP.
  6. In the Server Options dialog. select the number of secondary clients (0-31) to be allowed.
  7. Click OK to dismiss the Server Options dialog.
  8. In the Server Connection dialog, click Connect.

You can establish connections to an unlimited number of servers by repeating the sequence above and specifying the new network binding string each time.

9.8.5 Switching Between Sessions

Each time you connect to a server and initiate a session, the session is listed in the Active Sessions list in the Server Connection dialog (see Figure 9-8). You can switch back and forth between sessions. Each time you switch to a new session, the debugger updates the contents of any open debugger displays with the new context.

To switch to a different session, perform the following steps:

  1. Open the File menu.
  2. Click Server Connection.
  3. Click the Active Sessions list to display the list of active sessions.
  4. Double click the required session in the Active Sessions list. This selects the session as the current session, dismisses the Server Connection dialog, and updates the debugger displays with the current context.

Note that you cannot change the number of secondary clients allowed on a session while that session is active. To change the number of clients allowed on a session, you must be the primary client, and perform the following steps:

  1. Open the File menu.
  2. Specify the network binding string of the session.
  3. Click Disconnect.
  4. Click Options.
  5. In the Server Options dialog, click on the network transport: TCP/IP, DECnet, or UDP.
  6. In the Server Options dialog, select the number of secondary clients (0-31) to be allowed.
  7. Click OK to dismiss the Server Options dialog.
  8. In the Server Connection dialog, click Connect.

Figure 9-8 Active Sessions List


9.8.6 Closing a Client/Server Session

Click on Exit Debug? on the File menu to invoke the Confirm Exit dialog. Figure 9-9 shows the Confirm Exit dialog.

Figure 9-9 Confirm Exit Dialog


Once you have invoked the Confirm Exit dialog, perform one of the following:

If you do not terminate the debug server, you can connect to the server from another debug client. If you do not terminate the client, you can connect to another server for which you know the network binding string.


Chapter 10
Using the Debugger

This chapter explains how to:

The chapter describes window actions and window menu choices, but you can perform most common debugger operations by choosing items from context-sensitive pop-up menus. To access these menus, click MB3 while the mouse pointer is in the window area.

You can also enter commands at the Compaq DECwindows Motif for OpenVMS command prompt. For information about entering debugger commands, see Section 8.3.

For the source code of programs EIGHTQUEENS.EXE and 8QUEENS.EXE, shown in the figures of this chapter, see Appendix D.

10.1 Displaying the Source Code of Your Program

The debugger displays the source code of your program in the main window (see Figure 10-1).

Figure 10-1 Source Display


Whenever execution is suspended (for example, at a breakpoint), the debugger updates the source display by displaying the code surrounding the point at which execution is paused. The current-location pointer, to the left of the source code, marks which line of code will execute next. (A source line corresponds to one or more programming-language statements, depending on the language and coding style.)

By default, the debugger displays compiler-generated line numbers to the left of the source code. These numbers help identify breakpoints, which are listed in the breakpoint view (see Section 10.4.4). You can choose not to display line numbers so that more of the source code can show in the window. To hide or display line numbers, toggle Display Line Numbers from the File menu on the main window.

The Call Stack menu, between the source view and the push button view, shows the name of the routine whose source code is displayed.

The current-location pointer is normally filled in as shown in Figure 10-1. It is cleared if the displayed code is not that of the routine in which execution is paused (see Section 10.1.3 and Section 10.6.2).

You can use the scroll bars to show more of the source code. However, you can scroll vertically through only one module of your program at a time. (A module corresponds generally to a compilation unit. With many programming languages, a module corresponds to the contents of a source file. With some languages, such as Ada, a source file might contain one or more modules.)

The following sections explain how to display source code for other parts of your program so that you can set breakpoints in various modules, and so on. Section 10.1.3 explains what to do if the debugger cannot find source code for display. Section 10.6.2 explains how to display the source code associated with routines that are currently active on the call stack.

After navigating the main window, you can redisplay the location at which execution is paused by clicking on the Call Stack menu.

If your program was optimized during compilation, the source code displayed might not reflect the actual contents of some program locations (see Section 1.2).

10.1.1 Displaying the Source Code of Another Routine

To display source code of another routine:

  1. Choose Browse Sources from the File menu on the main window (see Figure 10-2).
    Select SYMBOLIC display the names of all modules linked in the image. Select ALL to display the names of only those modules for which the debugger has symbolic information.
    The Source Browser dialog box displays the name of your executable image, which is highlighted, and the class of shareable images linked with it (SYMBOLIC or ALL). The name of a linked image is dimmed if no symbolic information is available for that image.
  2. Double click on the name of your executable image. The names of the modules in that image are displayed (indented) under the image name.
  3. Double click on the name of the module containing the routine of interest. The names of the routines in that module are displayed (indented) under the module name, and the Display Source button is now highlighted.
  4. Click on the name of the routine whose source code you want to display.
  5. Click on the Display Source push button. The debugger displays in the source view the source code of the target routine, along with an empty breakpoint button to the left of the source code. If the instruction view is open, this display is updated to show the machine code of the target routine.

Section 10.6.2 describes an alternative way to display routine source code for routines currently active on the call stack.

Figure 10-2 Displaying Source Code of Another Routine



Previous Next Contents Index

  [Go to the documentation home page] [How to order documentation] [Help on this site] [How to contact us]  
  privacy and legal statement  
4538PRO_019.HTML